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Posts tagged ‘Mikar’s 10 Week Challenge’

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DDOCaSplat! 31 – Mikar’s 10 Week Challenge: Week 10 Devil’s Assault

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 10: Devil’s Assault Elite (level 18) – At the time of completion the lowest level of completion was 7.  I gave 6 a few tries but decided to jump up to 8 to flesh out my particular build better.  It means giving up 2 points or more, but I’m already far enough back its not really a big deal. And I wanted to not be in there all night.  I completed my first real attempt (i forgot ship resists the first time and went suicidal).

The first wave proved to be a little challenging depending on the run. It consistently had the highest number of champions. Luckily they didnt get any dangerous buffs.

Wave 2 was when i learned that the archers are a priority target as they were doing more damage – presumably they were doing evil damage. The bezekiras were also dangerous but I was able to handle a few trips.

Wave 3 introduced fire elementals.  They ultimately proved to be less dangerous than the archers except the champion.

Wave 4 introduced some casters, but they proved to be a non issue.  I prioritized them and kited the orthons and devils.  The orthons did a little damage with their repeaters but not too much.

Wave 5 was when things started getting sporting. I ran into some extra challenges.  First, the casters were now real casters with disintegrate and magic missile – which my warlock shield didn’t block and was an unexpected problem. Second, my ship resists wore off and I had forgotten resist energy potions.  I was able to compensate for the fire elementals with cold shield potions.  I chose not to kill them in fear of a champion fire elemental which I think was a solid choice.  Thirdly, gear started breaking including my lifeshield docent!  Ultimately my dwindling stash of healing potions carried the day.

My build was 3 warlock (with the aura and cleavish blast), 3 paladin (defender), and 2 arty using repeaters and rune arms. It proved an effective combo.

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DDOCaSplat! 29 – Mikar’s 10 Week Challenge: Week 9 What Goes Up

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 9: What Goes Up Heroic Elite at level 15 – This challenge wasn’t as difficult as it sounds.  Lots of running and shooting took care of most of the quest.  Once I moved outside I did fall through the glacier leading me to run to certain working areas to kite/kill.

I did run into a little trouble with a pack of Orc battle clerics in that they were healing each other faster than I could kill them.  Archer’s focus turned out to be the key to overcoming that hurdle.

The end fight was mostly a matter of finding the non respawning mobs that needed to die and pulling them with as few extra guys as possible.  The shadovars were dangerous but ultimately turned out to be a non-issue.  They did use disintegrate but i mostly dodged it and saved the rest.  I was also able to get a lot of shots into the main boss before the final phase so when a mob of orcs came I was able to single him out and finish him off without dealing with the orcs…a nice bonus since I was already up to 2.75 hours…

And yes I totally cheeseballed the flight pillars.

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DDOCaSplat! 27 – Mikar’s 10 Week Challenge: Week 8 Eveningstar Challenges

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 8: Eveningstar Challenges – This week’s challenge is to run The Great Tree, Daybreak Ritual, and Fight to the Finish challenges – 1 of each of the Eveningstar Challenge maps.  Scoring this round is (Challenge Level + stars)*100 + score – which turns out to be a pretty darn good metric.  It clearly favors running as high a level as possible but that’s kind of the point of the challenge.

I am already far enough behind in points to be out of serious running.  I’ve also sunk more time in these than I was intending, so its all for personal enjoyment and satisfaction at this point.  The goal this week was to hit 8 points for each, which was GT 7200, DR 3200, FttF 3000.

00:06 – Daybreak Ritual – Official Score: 3494 – Level 30 @ 3 stars – Again the primary goal here is to keep aggro on me not the people/ward I’m trying to protect.  It proved to be simple enough that I was able to sneak away periodically and upgrade the ballistas for a bonus star. With the scoring method, I really only needed to get the 1 star for completion at level 30, but I got 2 more and moved on after a successful first run.

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11:56 – Fight to the Finish – Official Score: 3092 – Level 25 @ 2 stars – This was the most difficult of the 3 since again, my build is not exactly a killing machine.  I moved some enhancements around for additional offense but it proved to be not enough to get even the 1 star at level 30. I downgraded to level 25 and was just able to pull in 2 stars which when combined with my points was enough to put me over the 8 point mark.

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24:32 – Great Tree: Official Score: 7128 – Level 30 @ 3 Stars – This Challenge is relatively easy, even on level 30.  Its more about keeping aggro off the trees, particularly the life trees, and getting the 3 life trees upgraded as soon as possible. You can upgrade the trees at 50 energy (as opposed to 80 like it says).  Ultimate the only real difficutly came in killing the bosses, which my build is short of being able to achieve being built more for surviving than offense. Since the 7200 required killing more than I could achieve on level 30 I moved on.

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DDOCaSplat! 25 – Mikar’s 10 Week Challenge: Week 7 In the Demon’s Den

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 7: In the Demon’s Den – Another Marilith.  Well at least this one isnt accompanied by crippling archers and I’m a little better prepared build wise & I have more levels to play with.  As expected the speed boost from defender largely kept me out of range of the marilith and she doesnt do near the damage that the DQ did.  This was largely an affair spent clearing trash in all 3 paths then painstakingly pulling the 3 ritualists back to the center since they had to all die together.  That was really the only painful part, well besides the constant dispelling.  I did a fantastic job of prepping them and once they were dead it was just a matter of time til victory.  There were a few sporting moments (4 casters all of whom can cast disintegrate makes for an interesting game of tag).  In the end though, the most harrowing point was making sure all the efretti died together.

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DDOCaSplat! 24 – Mikar’s 10 Week Challenge: Week 6 Madstone Crater

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 6: Madstone Crater – This was by far one of the easier challenges yet set forth.  Guarding the giants isnt really that tough, you just need to keep everything off them.  That is far easier to achieve by kiting instead of killing since you dont need to get their aggro multiple times.  I had a little trouble at the 3rd seer, but not much.  Even the final boss proved to be surprisingly easy.

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DDOCaSplat! 22 – Mikar’s 10 Week Challenge: Week 5 Demon Queen

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 5: Against the Demon Queen + Zawabi’s Refuge (bonus points)

DQ1 was a very simple affair.  My bladeforged artificer/pally/monk made easy work of the whole thing.  I was actually quite surprised at how fast and simple it went. Not even the queen gave me much trouble and I had a simple time staying far enough away do shoot her to death.  Some folks reported problems with the wildmen mystics and disintegrate, but if they hit me i sure didnt notice.

DQ2 was a far different story. I was caught off guard a little how much more difficult it was. In practice, the raid became an exercise in different ways I could get slowed down, which caused problems. I fell victim alternatively to poorly timed cripples (for crying out loud, 1 minute cripple should have been fixed a hell of a long time ago), ray of enfeeblement, and buffs simply wearing off without catching it.  I tried a few tactical variations like killing the archers, but it seemed not to be worth it.  In hindsight, a 4th level of paladin would have served me very well with the 10% movement speed boost.  Ultimately I didnt have much time with work to get a win and I ended up spending more time than I had.

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DDOCaSplat! 21 – Mikar’s 10 Week Challenge: Week 4 Kobold Chaos

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 4: Kobold Chaos Level 14 with a level 7 Character. This is a sample run, and not one of the better.

Of all the challenges that could have been chosen, this would have been my last. I’m decent ish at Kobold Island, but clearly not as good as some. I chose to try a low level modified shuricannon build reasoning that ranged and fast movement would be key. I also took intimidate to quickly pull mobs off the extractors. The theory was sound in practice but the actual choice turned out to be poor and my stubbornness dictated I stick with it. Also, I want to try this particular character on the next challenge and character slots are an issue.

Rather early on i had a run at 4737 points, agonizingly shy of the 4800 needed for 8 points. I would have had it but i ran out of parts for the next large upgrade. sadly 4 more some odd hours would prove to be futile.

The biggest problem I ran into was not being able to kill the archon. It was partly gear, partly luck, mostly my build lacked a little punch and couldn’t handle a melee crowd.

I tried a couple tactical variations and got some slight improvement (I found not killing the named water elementals rather effective, they didnt seem to do much to the extractors) but alas I was not able to break into the 4800 point score for 8 points. Had I chosen build more wisely it would have been doable.

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DDOCaSplat! 18 – MikarDDO’s 10 Week Challenge: Week 3 pt 2

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play. In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 3 – part 2: Complete ToEE pt 1 on elite with a level 4 character (techniclly i could have gone up to level 7 and still gotten the bonus point – yes 1 measly bonus point – but wheres the fun in that!)

woof.  That was a struggle at times, a grind at others.  I got in a solid groove using sneaky body pulling tactics to thin out the herds and it was highly effective.  I used my same character from week 2 (a level 3 paladin) but I took 1 level of ranger for infinite arrows and a little boost in range banking on needing more range than any additional defensive or melee power. I didn’t have too many problems until getting the air key – which was the last key I needed.  That cleric proved tough and his mephit friends didn’t help much either. There was also a sizeable mob of orcs waiting behind a spawn door – Yikes and I was out of Lay on Hands! It wasn’t until I was heading to the end fight until I suffered my first of 2 allowable deaths – oh yeah, there are traps in ToEE! Luckily it was the only batch i ran into. It was at this point my tactics took a notable turn towards ranged and that ranger level paid dividends.  First were several gargoyles – and my gear was suffering from gargoyles before so i used range more to preserve my melee weapons than anything else.  And then I relaized the keys dropped when I died in the traps.  And a group of mobs respawned. Lousy! Thankfully, I was able to reach the keys without going in the trap.

Then came the end fight.  I knew it was going to be tough.  I was aiming to take out the fire elly first, but the earth grab was too much to ignore, and indeed led to my 2nd of 2 deaths (and nearly a third a few more times!).  I managed to take out earth and was then able to take fire down shortly after.  I opted to kill the air elly right away since he was knocking me down – a major problem with a bebilith on your tail.  I ended up taking out water too – the bebilith was webbing me (despite a fire/cold shield!) so he needed to go. It got dicey, but eventually I was able to take out the bebilith.  The druid, while certainly able to do some damage, wasn’t too much of a problem once the shield came out and my MRR got a serious boost as did my dps.  Oh, and the cookie/cake stash saw very liberal use in here. A worthy investment considering how stingy i am and how not useful they are in higher levels. And 2 hours is a long way to go to fail (I could have been more liberal too).

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DDOCaSplat! 16 – MikarDDO’s 10 Week Challenge: Week 3

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play.  In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 3: Complete the Pit on elite with a level 4 character

I used my original ranger from week 1 (this task was completed before week 2 for this reason) which again proved mostly effective if slower than I would have liked. Ranged attack speed is surprisingly lacking at low levels. I know the pit extremely well so that wasn’t a problem. The prophets and their hold person spell proved to be quite taxing though and I didn’t quite remember the floor puzzles and ran into some problems there, though thankfully within range of the shrine. If I had to do it again, I think a warforged would be a better choice.

After the quest was completed I took a chance going for the Avatar ooze (and a muckdoom) but a champion trog warlord was waiting for me at the bottom of the shaft and he put an end to any hopes of that.

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DDOCaSplat! 15 – MikarDDO’s 10 Week Challenge: Week 2

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play.  In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 2: Complete A Small Problem on elite with a level 3 character

This Challenge was certainly more tricky than the first.  Attempt 1 (the same ranger from week 1) ended when 2 fire elemental champions roasted Brawnpits.  The second time around I used a different character (sword and board paladin for aggro management purposes) and had much greater success, but still ran into a few problems guiding Brawnpits back with a particularly lousy combination of fire elly champ and illusionist champ in the same group. It probably would have helped if i would have remembered to get ship elemental resistance buffs before I left.

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DDOCaSplat 13! – MikarDDO’s 10 Week Challenge: Week 1

MikarDDO has set forth a 10 week challenge to complete dungeons on as low a level as possible in both groups and solo play.  In this DDOCaSplat! special, you can watch Shamgar attempt to complete these challenges.

Week 1: Complete Kobold Assault on elite with a level 1 character

A relatively simple if tedious task of killing 200+ kobolds.  I went with a ranger figuring staying alive was likely going to be more problematic than killing kobolds. It probably wasn’t the fastest completion, but it was relatively painless yet enjoyable.

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