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Festivult Jester Build!

Now with Simulated Drunken Stupor!

The jester is drunk and he trades cookies for coin, hard to say what class that is so its pretty much up to you.  I went with a Wizard with two levels or Arty up front

My thinking is since the jester wears robes, I want a robe wearing class. I like the idea that as an artificer he makes goodies, and it gives me haggle as a class skill which seems appropriate. Wizard will give him access to the majority of the cookie spells. I went for pale master and be a zombie Festivult Jester which looks just a bit like a drunken stupor that you find the Jester in, but also because I just like pale masters a lot.

Mechanically, artificer-wizard is probably a little weaker than rogue-wizard. You miss out on evasion and a few skill points. What you gain is a nice starter weapon with the repeaters, access to rune arms as spell enhancing weapons, a tiny umd bump, and more spell points. In either case you get UMD and trap skills which are a nice side line for a caster. While evasion is unquestionably superior in end game, the cross bow and rune are are simply a lot of fun and make playing a low level caster a breeze.

The Look:  How to Look Jolly & Festivultious !

  • Race: Dwarven Male
  • Hairstyle: 1
  • Hair Color: White (upper right corner)
  • Eyebrows: 8
  • Eyes: 13
  • Eye Color: Black (far right middle)
  • Nose: 1
  • Lips: 9
  • Facial Hair: 7
  • Facial Detail: 1
  • Skin Color: (Row 1 Column 1)
  • Outfit : Robes and get Armor kit Gold Crest 2 / Or hunt for red robes

The Build:  Faustivus Jester

Level 20 True Neutral Dwarf Male
Hit Points: 276
Spell Points: 1612
BAB: 10\10\15\20

Ability Scores

Abilities
(32 Point)

Base Stats
(Level 1)

Modified Stats (Level 20)

Strength

8

10

Dexterity

16

18

Constitution

16

20

Intelligence

18

28

Wisdom

8

10

Charisma

6

8

Tomes Used

  • +1 Tome of Intelligence used at level 4
  • +2 Tome of Strength used at level 7
  • +2 Tome of Dexterity used at level 7
  • +2 Tome of Constitution used at level 7
  • +2 Tome of Intelligence used at level 7
  • +2 Tome of Wisdom used at level 7
  • +2 Tome of Charisma used at level 7

Skills

Skills

Base Skills
(Level 1)

Modified Skills
(Level 20)

Disable Device

8

33

Open Locks

7

10

Search

8

35

Spot

3

24

Use Magic Device

2

22

Feats & Enhancements by Level

  • Level 1 (Artificer)
    Feat: (Selected) Point Blank Shot
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Improved Disable Device I
  • Level 2 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Frost Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Wizard Energy of the Scholar I
  • Level 3 (Wizard)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Improved Search I
    Enhancement: Wizard Intelligence I
  • Level 4 (Artificer)
    Enhancement: Dwarven Constitution I
    Enhancement: Improved Spot I
    Enhancement: Wizard Wand and Scroll Mastery I
  • Level 5 (Wizard)
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Frost Manipulation II
    Enhancement: Flame Manipulation II
  • Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Racial Toughness II
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
  • Level 7 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
  • Level 8 (Wizard)
    Enhancement: Wizard Pale Master I
  • Level 9 (Wizard)
    Feat: (Selected) Maximize Spell
    Enhancement: Frost Manipulation III
    Enhancement: Flame Manipulation III
    Enhancement: Summon Skeletal Knight
    Enhancement: Shroud of the Zombie
  • Level 10 (Wizard)
    Enhancement: Wizard Intelligence II
  • Level 11 (Wizard)
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Flame Manipulation IV
    Enhancement: Flame Manipulation V
  • Level 12 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Combustive Spellcasting II
    Enhancement: Wizard Energy of the Scholar III
  • Level 13 (Wizard)
    Enhancement: Racial Toughness III
    Enhancement: Glacial Spellcasting II
  • Level 14 (Wizard)
    Enhancement: Frost Manipulation VI
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Knight
  • Level 15 (Wizard)
    Feat: (Selected) Mental Toughness
    Enhancement: Frost Manipulation VII
    Enhancement: Flame Manipulation VI
  • Level 16 (Wizard)
    Enhancement: Wizard Intelligence III
  • Level 17 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Glacial Spellcasting III
    Enhancement: Combustive Spellcasting III
    Enhancement: Deadly Flame II
    Enhancement: Flame Manipulation VII
  • Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    Enhancement: Dwarven Constitution II
  • Level 19 (Wizard)
    Enhancement: Glacial Spellcasting IV
    Enhancement: Combustive Spellcasting IV
    Enhancement: Deadly Ice II
  • Level 20 (Wizard)
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master III
    Enhancement: Summon Frostmarrow Knight